Glory Days Character Templates

In addition to the standard hero types you see in modern comics there were many standard themes used in their World War 2 counterparts. Included here are a few templates to make generating these types of characters quicker and easier. Just follow the basic instructions included with each template. For use with the Rules Upgrade, just use the same rules that apply for rolling random characters.

Adventurer | Commando | Freedom Fighter | Magician | Mystery Man | Primitive

Adventurer Template

Description: Normal men and woman, drawn to danger like moths to a flame. Their adventures take on the guise of expeditions, safaris, anthropological digs, and scientific investigations. Examples include Indiana Jones, Nevada Smith, and Congo Bill.

  1. Base Powers/Skills (The character gets these by default):
  2. Roll or choose 1d4 additional powers from the list below:
    1. Heightened Agility A
    2. Heightened Attack
    3. Heightened Charisma A
    4. Heightened Defence
    5. Heightened Senses: Danger/Hidden x2
    6. Heightened Strength A
    7. Pet
    8. Weapon: (Pistol, Rifle, or Special)

  3. If the character has less than 5 powers you can roll or choose more from any table until they have 5.

Commando Template

Description: These are the otherwise normal front-line soldiers who manage to go above and beyond the call of duty. They may be privates, sergeants, humans, robots, or monsters. They may serve in a haunted tank, carry a devastating weapon, or work behind enemy lines. Everyone may know who they are, or they could be an unknown soldier. Examples include Sgt. Fury and his Howling Commandos, Sgt. Rock and Easy Company, Unknown Soldier, Haunted Tank, and many others.

  1. Base Powers/Skills (The character gets these by default):
  2. Roll or choose 1d4 additional powers from the list below:
    1. Heightened Agility A
    2. Heightened Attack
    3. Heightened Defence
    4. Heightened Expertise: Military Weapons
    5. Heightened Senses
    6. Heightened Strength A
    7. Weapon (Rifle, Grenade, or Special)
    8. Vehicle (Tank, Jeep, or other)

  3. If the character has less than 5 powers you can roll or choose more from any table until they have 5.

Freedom Fighter Template

Description: They wear the colours of their country's flag and defend the honour and principles of that country with their lives. They be English, American, Canadian, even Russian, but they do their best to be the living symbol of their country, and the best their people can become. They may have natural powers and abilities, or be the result of a Super Soldier experiment. Examples include Captain America, Union Jack, Captain Canuck, and Uncle Sam. For super-powered Freedom Fighters substitute B for A in Heightened statistics.

  1. Base Powers/Skills (The character gets these by default):
  2. Roll or choose 1d4 additional powers from the list below:
    1. Armor
    2. Heightened Attack
    3. Heightened Defense
    4. Heightened Endurance A
    5. Heightened Expertise
    6. Heightened Inteligence A
    7. Heightened Strength A
    8. Natural Weaponry (usually martial arts)
    9. Special Weapon (Pistol, Shield, Sickle, Etc.)
    10. Willpower

  3. If the character has less than 5 powers you can roll or choose more from any table until they have 5.

Magician Template

Description: Masters of the mystical arts! Around the second World War, stage magic was becoming less in demand. Those magicians who could helped out as detectives at home, or with the Allies abroad. Hitler had his own stable of German and Italian wizards, but these generally paled to the French, English, and Americans. Examples include Zatara, Mandrake, Dr. Strange, and Dr. Fate.

  1. Base Powers/Skills (The character gets these by default):
  2. Roll or choose 1d4 additional powers from the list below:
    1. Astral Projection
    2. Cosmic Awareness
    3. Flight
    4. Heightened Charisma B
    5. Heightened Defense
    6. Mind Control Device (Hat, Wand, Gem, etc.)
    7. Special Weapon: Power (PR) storage device (amulet, etc.)
    8. Willpower

  3. If the character has less than 5 powers you can roll or choose more from any table until they have 5.
  4. There is a chance that any of the above abilities will be based on a device. Roll a d6 for each ability that isn't already device based, any roll of 1 indicates a device.

Mystery Man Template

Description: They work in the shadows, solving crimes and bringing the guilty to justice. The pulp heroes. Midnight Men. Vigilantes. Examples include The Spirit, Batman, the Shadow, the Phantom, the Sandman, the Crimson Avenger, and the Spider.

  1. Base Powers/Skills (The character gets these by default):
  2. Roll or choose 1d4 additional powers from the list below:
    1. Heightened Attack
    2. Heightened Charisma A
    3. Heightened Endurance A
    4. Heightened Expertise
    5. Heightened Strength A
    6. Psionics (Invisibility, Mind Control, etc.)
    7. Special Weapon (utility belt, ring, etc.)
    8. Vehicle
    9. Weakness Detection
    10. Willpower

  3. If the character has less than 5 powers you can roll or choose more from any table until they have 5.

Primitive Template

Description: Primitive in their use of technology. They are more at home in places where man is just another animal. They may have been raised by animals, or educated in a simpler time or with an aboriginal people. Examples include Tarzan, Kazar, Sheena, Red Wolf, Anthro, Kamandi, and others.

  1. Base Powers/Skills (The character gets these by default):
  2. Roll or choose 1d4 additional powers from the list below:
    1. Heightened Attack
    2. Heightened Endurance A
    3. Heightened Intelligence A
    4. Heightened Senses
    5. Natural Weaponry (animalistic fighting technique)
    6. Pet (Lion, Monkey, Prehistoric Mammal, Wolf, etc.)
    7. Speed Bonus
    8. Weakness Detection
    9. Weapon (Knife, Spear, Bola, or other)
    10. Willpower

  3. If the character has less than 5 powers you can roll or choose more from any table until they have 5.
  4. Their upbringing generally brings them into conflict with 'modern' ideals and methods. Roll a d6, a 2 means they have the weakness "Predjudice", a 1 means they have "Reduced Charisma."

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