Defense Spells


Aenick's Armor: (Armor) PR=5/turn for 5 pts. protection from Biochem, Energy, Entropy, and Kinetic initially. CP=15

Deflect: Deflect the incoming energy, of a single type chosen when the spell is learned, to a different target, PR=(power cost of attack), caster takes no damage from attacks he/she deflects.CP=15

Shield of Marduk: (Invulnerability) PR=5/turn, Cannot be hurt by one Damage type - chosen when spell is cast. CP=15

Villains and Vigilantes Mystic Rhythms Sourcebook
Created and maintained by Craig "Pandemonium" Griswold, pandemonium(at)elpasotel.net