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CHEVALIER
CHEVALIER
 
Identity: Christopher Aldred
Group Affiliation: The Justice Crusaders
Base of Operations: Avalon (artificial island located in the Irish Sea)
Side: Good
Sex: Male
Age: Unknown
Height: 6' 2"
Hair: Unknown
Eyes: Red
Level: 8th
Experience: 35, 000
Training: +1 Agility
 

Powers:
1. Armour (Sir Garlon's Armour): Type B, Magical, ADR 125. It has the following abilities:

a. Adaptation
b. Heightened Endurance B +19
c. Heightened Strength B +10
d. Non-Corporealness: PR 4/hour.

2. Cosmic Awareness (63%)
3. Heightened Expertise: +4 to Hit with his magical sword.
4. Special Weapon (Bruin le Noire): Magical Bastard Sword. One Handed: +2 to Hit, HTH +1d8 Damage. Two Handed: +3 to Hit, HTH +1d10. The bastard sword has the following magical powers:

a. Flame Powers: Range 28" [57" in armour], 1d12 Damage, PR 2 per shot.
b. Heightened Attack: +1 Damage/level. Current Damage Modifier: +8.


Weight: 186 lbs. Basic Hits: 4 Agility Mod: Nil
Strength: 15   [25   in armour] Endurance: 13   [32   in armour]
Agility: 15 Intelligence: 13
Charisma: 12 Reactions from: Good: +1     Evil: -1
Hit Mod. (1.4) (1.4) (1.6) (1.3) = 4.0768 Hit Points: 17
[Hit Mod. (2) (3.8) (1.6) (1.3) = 15.808   in armour] [Hit Points: 64   in armour]
Damage Mod.: +1 Healing Rate: 1.2   [3.6   in armour]
Accuracy: +2 Power: 56   [85   in armour]
Carrying Capacity: 435 lbs. [1751 lbs.   in armour] Basic HTH Damage: 1d6 [1d10   in armour]
Movement Rates: 43" ground.   [72"   in armour]
Det. Hidden: 10% Det. Danger: 14%
Inventing Points: 10.4 Inventing (39%):
Origin and Background: (Briton) While attending Oxford, Christopher Aldred received a strange parcel wrapped in ancient parchment. When he opened the parcel, a faded grey spirit of a long deceased knight appeared. It shimmered in the air as it spoke with an unearthly tone. It commanded that Christopher Aldred Garlon must right the wrongs of his ancester to bring honour back to the family name.
          The spirit disappeared leaving only the parcel behind. Christopher picked up the journal and examined the interior. It was a map to a hidden location in one of the many Britony forests. Next to the map were a series of strange runes that seemed to shimmer. To his suprise he found that he could read the runes.
          The journal told him of his ancestor's disgrace. How Sir Garlon mad a pact with a witch that gave him magical powers (including invisibility). He used these powers to disgrace his family name, his knightly order, and finally Arthur's Royal Court. It was now Christophers quest to make right on everything his distant ancestor did.
          Chevalier did just that as he fought against mundane and mystical threat alike. But it was when he teamed up with other heroes against the Fomori when he realized what he had to be done. These heroes forged an alliance together as they pledged an oath to crusade for justice. From that day, the Justice Crusaders were born.


Chevalier and his likeness are copyright © 2001 Tim Hartin. The image wouldn't have been possible without the wonderful aide of Jeff Hebert's Heromachine.