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V&V Hawkman

FLASH II

Identity: Barrence "Barry" Henry Allen

Group Affiliation: Justice League of America, Police Scientist

Base of Operations: JLA Satellite; Central City, Missouri, United States

First Appearance: SHOWCASE #4 (Sept - Oct 1956)

Side: Good

Sex: Male

Age: 26

Height: 5' 11"

Hair: Blond

Eyes: Blue

Level: 10th

Experience: 54,000

Training: +1 Damage with HTH Combat


POWERS:

1. Heightened Agility B +20

2. Heightened Endurance B +26

3. Mutant Power (Super-Speed): After a freak laboratory accident, Barry Allen gained the power of super-speed which allows him to do the following:
      i. Super-Speed:  The Flash can run up to the speed of light (185,000 miles per second)! The Flash's maximum combat running speed is 500 mph (2200"). Should he run any faster than that he will shift into 'hyper-running'. While 'hyper-running', the Flash no longer interacts with the world around him (i.e. passing through objects, automatic Non-Corporealness Defense, etc) and he can run over water without sinking or up vertical surfaces. +35 Initiative, PR 1/hour of running.
      ii. Dimensional Travel: When the Flash uses his Cosmic Treadmill, he can vibrate his body so it travels into other dimensions or through time (treat as Type 2 Dimensional Travel). PR 10/trip. His Intelligence is considered to be tripled for the chance to travel successfully. He can automatically return to this dimension by spending an action and revershing the vibrational process.
      iii. Invulerability: The Flash possesses an aura of unknown energy that protects him from air friction heat and other adverse effects of moving at super-speed. Invulnerability of 10 Points.
      ivi. Vibratory Powers:  By moving his arms or legs at great speeds, the Flash can create whirlwind winds that act as Vibratory Powers. Range 64", 2d8 Damage, PR 5/attack. The Flash can also vibrate his own molecular structure to pass through solid objects (PR 2/use, each inch of solid matter has a movement cost equal to its structural rating) or as defense (action to set up but no power or action cost thereafter).


CHARACTER DATA:

Weight: 179 lbs. Basic Hits: 5 Agility Mod: Nil
Strength: 14 Endurance: 40
Agility: 32 Intelligence: 16
Charisma: 21 Reactions from:   Good: +4     Evil: -4
Hit Mod. (1.2) (5) (3.1) (1.2) = 22.32 Hit Points: 90
Damage Mod.: +3 Healing Rate: 4.8
Accuracy: +4 Power: 102
Carrying Capacity: 604 lbs. Basic HTH Damage: 1d8
Movement Rates: 2200" ground+ (500 mph+).
Det. Hidden: 12% Det. Danger: 16%
Inventing Points: 15.0* Inventing (48%): * Cosmic Treadmill

Origin and Background: (American) This is the Silver Age Flash before the whole concept of the Speed Force was retconned into the character. Please note that Barry Allen's name was Barrence during the Silver Age before The Flash Secret Files #1 (1997) retcon that changed it to Bartholomew.

Areas of Interest: Law Enforcement & Scientist (Chemistry)

Training Bonuses:
      2nd Level:  +1 Accuracy with HTH Combat
      3rd Level:  +1 Damage with HTH Combat
      4th Level:  +1 Accuracy with HTH Combat
      5th Level:  +1 Damage with HTH Combat
      6th Level:  +1 Accuracy with HTH Combat
      7th Level:  +1 Damage with HTH Combat
      8th Level:  +1 Accuracy with HTH Combat
      9th Level:  +1 Damage with HTH Combat
      10th Level:  +1 Accuracy with HTH Combat

Legal Status: Citizen of the United States without a criminal record.

Notes: Barry Allen wears a signet ring that has his costume, treated with chemicals so it shrinks in size until it comes in contact with nitrogen in the air, hidden inside. With a push of his finger, his miniaturized costume springs out and expands to full size. It takes an action for Barry Allen to activate and put on his costume.


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Flash and his likeness are a trademark of DC Comics. The Silver Age Flash V&V conversion copyright © 2009 V&V Emporium.
The Flash image is used without permission (all rights reserved).