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MIMIZUKU NO RYU ("RYU THE HORNED OWL")
Identity:  Ryu Nakanishi  (Tiny in "Battle of the Planets")
Group Affiliation:  Kagaku Ninjatai Gatchaman
Base of Operations:  Crescent Coral (Center Neptune in "Battle of the Planets"); also runs a marina/yacht harbor.
Side:  Good
Sex:  Male
Age:  17
Height:  5' 8"
Hair:  Brown
Eyes:  Brown
Level:  6th
Experience:  20,000
Training:  +1 HTH Damage (unarmed combat)
1. Heightened Defense (Kagaku Ninja Tai Gatchaman Training):  -4 to be hit.
2. Heightened Senses (Kagaku Ninja Tai Gatchaman Training):  His ninja training allows Ryu to be much more aware of his surroundings (2x his Detect Hidden and Detect Danger rolls).
3. Heightened Strength A  +12
3. Natural Weaponry (Kagaku Ninja Tai Gatchaman Training):  +3 to hit, +6 Damage. He may use these bonuses with ALL of his Kagaku Ninja Tai Gatchaman attacks (i.e. his special weapon/airgun, feather shuriken, HTH combat, AND Tornado attack).
4. Transformation Device (Gatchaman Birdstyle Activator/Watch):  Type A. Ryu gains the following powers when he is in 'Birdstyle':
          A. Body Power (Bird Glide): Ryu can glide in the air at his ground movement rate with the PR of 1 per turn. He may only descend from a greater height with this power.
          B. Body Power (Ninja Technique Tornado Fighter): Once this power is initiated, Ryu must continue to use it for a full turn (attacks as Vibratory Powers). All within the tornado's radius (except for the members of Gatchaman), suffer its ill effects. This attack generates high winds (as per Weather Control – Cyclone) and has a radius of 3", Damage 2d6, and PR 5. At the end of his attack, Ryu must make an AGL save (AGL x3 on d100) to maintain his balance with a –1% penalty per turn of the Tornado attack. Failure means that he has fallen and must spend the first phase of the next round standing up. Success means that he rides the momentum of his Tornado attack and gains a +4 Initiative bonus during the next turn.
          The most powerful aspect of the Tornado attack is the ability to combine it with the rest of Gatchaman to create a single powerful cyclone. Use the rules for a single Tornado attack, but add together the range and damage values for each Gatchaman involved.
          C. Heightened Agility A +10
          D. Heightened Endurance A +6
          E. Heightened Speed: +220" ground movement, and +7 to Initiative.
          F. Invulnerability Device (Costume/Wings): 8 points of protection.
          G. Special Weapon (Airgun): Range 2400", +3 to hit, 1D10 Damage. The Airgun also has a harpoon/cable attachment (Range 20", No bonus to hit, 1D8 Damage if struck by a bladed cable).
          H. Special Weapon (Feather Shuriken): +2 to hit; Range 42"; HTH +1d6 Damage.
5. Vehicle:  The God-Phoenix.
Weight:  212 lbs. Basic Hits:  5 Agility Mod:  Nil
Strength:  24 Endurance:  30
Agility:  21 Intelligence:  12
Charisma:  12 Reactions from:   Good:  +1     Evil:  -1
Hit Mod. (2.5) (3.8) (1.8) (1.1) =  18.81 Hit Points:  95
Damage Mod.:  +2 Healing Rate:  4.5
Accuracy:  +4 Power:  87
Carrying Capacity:  1783 lbs. Basic HTH Damage:  1d12
Movement Rates:  295" ground, 295" air (glide).
Det. Hidden:  20% Det. Danger:  28%
Inventing Points:  7.2 Inventing (36%): 
Knowledge Areas:  Ninjitsu, Pilot (God Phoenix) & Scuba/Swimming
Origin and Background: (Japanese) 
          Ryu
Training Bonuses: 
 
2nd Level:       +1 HTH Accuracy (unarmed combat)
3rd Level:   +1 HTH Damage (unarmed combat)
4th Level:   +1 HTH Accuracy (unarmed combat)
5th Level:   +1 HTH Damage (unarmed combat)
6th Level:   +1 HTH Accuracy (unarmed combat)

Notes: 

To Hit (Unarmed HTH):
+10
Damage (Unarmed HTH):
1D12 + 10
To Hit (Armed Combat):
+ 7 + weapon
Damage (Armed Combat):
1D12 + weapon + 8

Civilian Character Data:
Weight:  212 lbs. Basic Hits:  5 <b>Agility Mod:  nil
Strength:  24 Endurance:  20
Agility:  15 Intelligence:  12
Charisma:  12 Reactions from:   Good:  +1     Evil:  -1
Hit Mod. (2.5) (2.2) (1.4) (1.1) =  8.47 Hit Points:  43
Damage Mod.:  +1 Healing Rate:  2.5
Accuracy:  +2 Power:  71
Carrying Capacity:  1677 lbs. Basic HTH Damage:  1d10
Movement Rates:  59" ground.
Notes: 

To Hit (Unarmed HTH):
+8
Damage (Unarmed HTH):
1D10 + 9
To Hit (Armed Combat):
+ 5 + weapon
Damage (Armed Combat):
1D10 + weapon + 7

Eagle Ken  |  Condor Joe  |  Swan Jun  |  Swallow Jinpei  |  Owl Ryu  ]