[ Home | House Rules | Jeff Dee Art Gallery | Links Page | Sitemap | V&V Cover Gallery ]

V&V Fantasy
GNOLL RAIDERS

Gnoll Pic

Identity:  Varies
Side:  Evil
Climate:  Any tropical to temperate
Terrain:  Non-desert
Organization:  Tribal
Diet:  Carnivore
Language:  Gnoll dialect

Level:  4
Sex:  Male
Height:  7' 2"
Age:  Varies
Training:  +1 Armed HTH Combat Damage

Powers: 
1. Armour (Type B):  Scalemail ADR 50 (3/4 Movement).
2. Body Power (Gnoll Racial Abilities):  Gnolls share the following abilities:
        a. Heightened Endurance A +4
        b. Heightened Senses (Scent): Gnolls have a keen sense of smell. They can track by scent alone. Make an Int roll per hour (on d20, -1 per hour of trail) or else lose the trail. Detect Danger and Hidden rolls are doubled.
        c. Invulnerability (Fur/Hide): 2 Points.
        d. Natural Weaponry (Claws/Bite): +2 to Hit, +4 Damage.
        e. Speed Bonus: Gnolls are accomplished runners. +40" ground movement.
        f. Weakness (Lowered Intelligence): -3 to Intelligence
3. Natural Weaponry (Combat Experience):  +3 to hit, +6 Damage. These bonuses are good for unarmed and armed combat (sword, axe, spear only).
4. Weapons:  Gnoll Raiders are often armed with either an axe (+1 to Hit, HTH +1d8 Damage), a Spear (Range 14" (Agl), +2 to Hit, HTH +1d4 Damage) or a Longsword (+2 to Hit, HTH +1d6 Damage).

Weight:  200 lbs.
Basic Hits:  4
Agility Mod:  Nil

Strength:  16
Endurance:  18
Agility:  14
Intelligence:  9
Charisma:  13

Reactions from: Good:  -1     Evil:  +1
Hit Mod.: (1.6)(2.2)(1.2)(1) =  4.224
HPs:  17
Damage Mod.:  +1
Accuracy:  +1
Healing Rate:  2.0
Power:  57
Carrying Capacity:  590 lbs.
Basic HTH Damage:  1d8
Movement Rates:  88" ground
Detect Hidden:  16%
Detect Danger:  24%
Inventing Points:  3.6
Inventing (27%): 
Knowledge Areas:  Gnoll Tribal Lore & Hunting
Training Bonuses: 
        2nd Level:     +1 Armed HTH Combat Accuracy
        3rd Level:     +1 Armed HTH Combat Damage
        4th Level:     +1 Armed HTH Combat Accuracy
 

To Hit (Armed HTH):
+ 6 + weapon
Damage (Armed HTH):
1D8 + 7 + weapon
To Hit (Unarmed HTH):
+6
Damage (Unarmed HTH):
1d8 + 11



[ Home | House Rules | Jeff Dee Art Gallery | Links Page | Sitemap | V&V Cover Gallery ]


Valid CSS!   Valid XHTML 1.0 Transitional

V&V Fantasy 'Gnoll Raiders' conversion copyright © 2010 V&V Emporium. Permission is granted for personal use only.