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HILL DWARF  (Hilldwur)

D&D Dwarf © Larry Elmore

Rocky hills are the favourite abode of these sturdy creatures. Dwarves are typically deep tan to light brown of skin, with ruddy cheeks and bright eyes (almost never blue). Hair is brown, black or gray. They favour earth tones with small bits of bright colour in their clothing.

Identity:  Varies
Side:  Any (usually Neutral)
Climate:  Subarctic to Subtropical
Terrain:  Rocky Hills
Organization:  Clans
Diet:  Omnivore
Language:  Dwarven dialect

Level:  3 (NPC)
Sex:  Male or Female
Height:  4' 2" (male), 4' (female)
Age:  Dwarves are a long lived species.
    Young Adult: 35 to 50
    Mature: 51 to 200
    Middle Aged: 201 to 350
    Old: 351 to 450
    Venerable: 451 to 600
Training:  +1 Accuracy with Armed HTH Combat

Powers: 
1. Body Power (Hill Dwarven Racial Abilities):  All Hill Dwarves share the following abilities.
        a. Body Power (Poison Resistance): A dwarf's endurance is considered doubled for the purpose of determining Endurance checks/saves against poison.
        b. Body Power (Stoutish, Compact Frame): Dwarves use their full weight when determining Carrying Capacity (note: Basic HTH Damage is calculated by the standard formula).
        c. Bonus Languages: Common, Gnoll, Gnomish, Goblin, Kobold & Orcish
        d. Heightened Defense: -4 to be Hit when fight giant-sized oppoenents (i.e. Ogres, Trolls, Ogre Magi, Giants, Titans, etc).
        e. Heightened Endurance A +8
        f. Heightened Expertise: +4 to hit when attacking Half-Orcs, Goblins, Hobgoblins, or Orcs.
        g. Heightened Senses (Infravision): Can see in normal darkness (no combat penalties) up to a range of 90'.
        h. Heightened Strength A +4
        i. Weakness (Physical Handicap): Due to the squat nature of Dwarves, their ground movement rate is at 3/4 normal rate.
2. Weakness (Prejudice):  Dwarves are reknown for their greed (especially for precious stones and gems) and their unyielding stubbornness.

Weight:  156 lbs. (male), 126 lbs. (female)
Basic Hits:  4 (male), 3 (female)
Agility Mod:  nil

Strength:  16 (male), 15 (female)
Endurance:  22
Agility:  12 (male), 13 (female)
Intelligence:  14
Charisma:  12

Reactions from: Good:  –1      Evil:  –1
Hit Mod.: (1.6)(2.6)(1.2)(1.1) =  5.4912
HPs (Male):  22
HPs (Female):  17
Damage Mod.:  +1
Accuracy:  +1
Healing Rate:  2.4 (male), 1.8 (female)
Power:  63
Carrying Capacity:  982 lbs. (male), 702 lbs. (female)
Basic HTH Damage:  1d8 (male), 1d6 (female)
Movement Rates:  37" ground
Detect Hidden:  10%
Detect Danger:  14%
Inventing Points:  4.2
Inventing (24%): 
Knowledge Areas:  Dwarven Lore, Mining & Stoneworking
Notes:  Hill Dwarves are also known as Hilldwur in Neblin (Gnomish). Neblin has been adopted as the scholarly taxonomic language of the Flanaess.
Training Bonuses: 
        2nd Level:     +1 Accuracy with Armed HTH Combat
        3rd Level:     +1 Damage with Armed HTH Combat
Weapons: 
        Battle Axe:   +1 to Hit, HTH + 1d8 Damage.
        Hand Axe:   +1 to Hit, HTH + 1d6 Damage, Range 6" (male), 7" (female).
        Short Spear:   +3 to Hit, HTH + 1d4 Damage, Range 6" (male), 7" female).
        Shortsword:   +2 to Hit, HTH + 1d6 Damage.
        War Hammer:   +3 to Hit, HTH + 1d4 Damage, Range 6" (male), 7" (female).
Armour (ADR 55): 
        Scale Mail:   ADR 30 (Partial).
        Helmet:   ADR 10 (Partial).
        Small Shield:   ADR 15 (Partial).

To Hit (Unarmed HTH):
+1
Damage (Unarmed HTH):
1D8 + 1
To Hit (Armed HTH):
+ 2 + weapon
Damage (Armed HTH):
1d8 + 2 + weapon

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