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INDIANA JONES
Identity:  Dr. Henry Jones, Jr.
Group Affiliation:  Barnett College (sometimes the U.S. Government)
Base of Operations:  Barnett College
Side:  Good
Sex:  Male
Age:  mid 30s
Height:  6' 1"
Hair:  Brown
Eyes:  Hazel
Level:  14th
Experience:  104,000
Training:  +1 Whip Accuracy
Powers:
1. Heightened Charisma A  +10
2. Heightened Endurance A  +12
3. Heightened Expertise:  +4 to hit with whips.
4. Heightened Intelligence A  +10
5. Natural Weaponry (Brawling & Fisticuffs):  4 to Hit (includes Training Bonuses), +6 Damage (includes Training Bonuses).
6. Weakness (Phobia):  Fear of Snakes.
Character Data:
Weight:  180 lbs. Basic Hits:  4 Agility Mod:  Nil
Strength:  15 (includes Training Bonuses) Endurance:  26
Agility:  16 (includes Training Bonuses) Intelligence:  22
Charisma:  24 (+14 Level Bonus = 38, +7/-7) Reactions from:   Good:  +4     Evil:  -4
Hit Mod. (1.4) (3) (1.6) (1.4) =  9.408 Hit Points:  38
Damage Mod.:  +3 Healing Rate:  2.8
Accuracy:  +2 Power:  79
Carrying Capacity:  538 lbs. Basic HTH Damage:  1d8
Movement Rates:  57" ground.
Det. Hidden:  16% Det. Danger:  20%
Inventing Points:  30.8 Inventing ( 66%):
Knowledge Areas:  Scholar (Ancient History), Scholar (Linguistics), Scholar (Archaeology) & Wilderness/Outdoors
Origin and Background:  (American)
Living Legends  Skills:
 
Cost     Skills  (32 Pts) d20 or less
1     Animal Handling (Horses) 14-
3     Appraisal 16-
5     Archaeology 18-
1     Boating (Motorboats) 12-
0     Charm 14-
2     Climbing 14-
1     Convince 15-
1     Cryptography 14-
0     Drive (Cars) 12-
1     History (Ancient Cultures) 14-
0     Intimidation 14-
2     Jump 14-
1     Linguistics 14-
1     Navigation 14-
2     Occult 15-
1     Oratory 14-
1     Photography 14-
1     Research 15-
1     Riding (Horse) 12-
2     Stealth 14-
2     Swim  
1     Teach 14-
1     Theology 14-
1     Writing 14-
Training Bonuses:
 
2nd Level:   +1 HTH Accuracy
3rd Level:   +1 HTH Damage
4th Level:   +1 Agility
5th Level:   +1 Strength
6th Level:   +1 Whip Damage
7th Level:   +1 Whip Accuracy
8th Level:   +1 Agility
9th Level:   +1 Strength
10th Level:   +1 HTH Accuracy
11th Level:   +1 HTH Damage
12th Level:   +1 Whip Damage
13th Level:   +1 Whip Accuracy
14th Level:   +1 Whip Damage
Notes:  Bullwhip (Range 2", +3 to hit (includes Training Bonuses), HTH+1d3+3 Damage (includes Training Bonuses), can trip and entangle as special attacks) and pistol (Range 48", +3 to Hit, 1d8 damage).
          Initial Skill Points at 1st level = I + 1d10.
          Education Training gives the character an additional 1d10 + I/10 (round up) Skill Points.

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