click here to return to the VandV Emporium

KOSMONAUT
Identity:  Ravil R. Starostinov
Group Affiliation:  KR-7 (Kontr-razvedka-7), formerly a member of The People's Liberators
Base of Operations:  Hidden base somewhere in Siberia
Side:  Evil
Sex:  Male
Age:  Unknown
Height:  8' 3" (in armour)
Hair:  Unknown
Eyes:  Unknown
Level:  8th
Experience:  35,000
Training:  +1 Accuracy with Ionic Plasma Cannon
1. Armour Type B (Kosmonaut Space Armour, Mark IV):  ADR 200. Rumours persist that this version of the Kosmonaut Space Armour has encorporated stolen alien technology. The bio-mechanical armour is known to have the following abilities (all PR costs drain directly from the pilot's own Power):
      a. Flight Device (Ionic Plasma Jets): Maximum speed within an atmosphere: 15x the speed of sound (1476 mph), Maximum Combat Speed: 450 mph (1980" air), Hyperflight (15x the speed of light). PR 1 per hour of regular flight or hyperflight.
      b. Heightened Agility A Device (Kosmonaut Exoskeleton) +14
      c. Heightened Endurance B Device (Kosmonaut Exoskeleton) +18
      d. Heightened Senses Device(Sensor Systems): The whole frame of the Kosmonaut Space Armour is calibrated with highly sensitive sensors (with 360° awareness - can't be flanked). These sensors can detect the whole electromagnetic spectrum. As a result, the Kosmonaut can see perfectly in darkness, and can attempt to track residual radiation trails. An Int roll per hour (on d20, -1 per hour of trail) will allow the Kosmonaut to track his target's trail.
      e. Heightened Strength B Device (Kosmonaut Exoskeleton) +26
      f. Life Support
      g. Natural Weaponry Device (Kosmonaut Exoskeleton): +2 to hit, +4 damage.
2. Heightened Defense ('Spetsnez Special Forces Training' Cybernetic Datachip):  -4 to be hit. This power only works when the Space Armour is worn.
3. Heightened Expertise ('Weapon Systems' Cybernetic Datachip):  +4 to hit when attacking with the Kosmonaut power armour. This power only works when the Space Armour is worn.
4. Natural Weaponry (Spetsnez Special Forces Training):  +2 to Hit (includes Training Bonuses), +2 Damage (includes Training Bonuses).
5. Special Weapon (Ionic Plasma Cannon):  A powerful Ionic Plasma Cannon rests on each of Kosmonaut's forearms. +1 to Hit (includes Training Bonus), +1 Damage(includes Training Bonus), there are three known settings for the cannons (all PR costs are paid by the pilot):
        1) Plasma Pulse (attacks as Power Blast): Range 77", 2d20 Damage, PR 2/shot.
        2) EM Burst (attacks as Magnetic Powers): Range 72", 72% chance of shorting out electrical equipment, PR 4/shot.
        3) Ionic Pulse (attacks as Paralysis Ray): Range 72", causes paralysis as per the Paralysis Ray power, PR 6/shot.
Weight:  1128 lbs. Basic Hits:  23 Agility Mod:  -8
Strength:  41 Endurance:  36
Agility:  20 Intelligence:  12
Charisma:  15 Reactions from:   Good:  -2     Evil:  +2
Hit Mod. (3) (4.6) (1.9) (1.1) =  28.842 Hit Points:  664
Damage Mod.:  +2 Healing Rate:  25.3
Accuracy:  +3 Power:  109
Carrying Capacity:  40,902 lbs. Basic HTH Damage:  4d10
Movement Rates:  97" ground, 1980" air.
Det. Hidden:  10% Det. Danger:  14%
Inventing Points:  9.6 Inventing (36%): 
Origin and Background: (Russian)  Ravil R. Starostinov was born in the Georgian Soviet Socialist Republic, but grew up at an elite military school in Russia. All throughout his childhood, he heard stories of the glorious revolution and the USSR's place as a world leader in technological and socio-economic reforms. Like his peers, he was taught that the State is right in all matters, and it is the individual's duty to be a good citizen and follow the orders of the state. He accepted the state sponsored proproganda as a way of life and excelled in all of his studies. He soon distinguished himself in the USSR Air Force as a pilot of some skill.
        This was just the start of an illustrious military career. He was accepted into the USSR Space Program and became a kosmonaut. He logged many manned hours in orbit and on the MIR space station. He became a national hero with his exploits in space. He was soon approached by a secretive cabal organization, from within the Soviet Union's KGB, known as the Counter Intelligence Unit (Kontr-Razvedka, or KR). He agreed with their goals of keeping the Soviet Union strong and free from her enemies (both outisde and inside of the state) and he readily accepted their offer to join them.
        Through intensive drilling, training, and indoctrination, Captain Starostinov was accepted into the government's super-soldier program. His KR masters were happy that they had a mole within the program. They were suspect of the program's goals and with the growing dissension within the USSR itself, they were well aware that they would need someone of great power if they were to keep the status quo. Kosmonaut's secret masters waited in the shadows as they watched him join The People's Liberators (the Soviet Union's superteam). Their pawn had infiltrated metahuman society perfectly.
        Then on that fateful day in 1989, the Soviet Union fell and many of its states declared independence from the once great country. Civil war was avoided by the intervention of the Russian superteam, but the Kosmonaut walked away from the team saying that his Soviet Union was dead and he couldn't continue on in good conscience. The Kosmonaut swore his loyalty and services to the secretive cabal within Russian society, known only as KR-7 (Kontr-razvedka, "counter-intelligence"). He now works to restore Russia and her "independent" states back to the glory that was the Soviet Union. His "new" path has forced him against his former teammates and even the world's heroes. Kosmonaut does not care what he must do as long as his goals are achieved.
Legal Status:  Kosmonaut is a citizen of the Russian Federation with a criminal record.
Training Bonuses:
 
2nd Level:   +1 Unarmed HTH Accuracy
3rd Level:   +1 Unarmed HTH Damage
4th Level:   +1 Unarmed HTH Accuracy
5th Level:   +1 Unarmed HTH Damage
6th Level:   +1 Accuracy with Ionic Plasma Cannon
7th Level:   +1 Damage with Ionic Plasma Cannon
8th Level:   +1 Strength
9th Level:   +1 Strength
10th Level:   +1 Endurance
Notes: 

Kosmonaut is copyright © 2003 Tim Hartin. The image is used without permission from DC Comic's Hawkman comic (Issue 2, 1993). The image is actually a "Marauder" armored assassin.