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LIZARD MAN OFFICER

Lizardmen Pic

Identity:  Varies
Side:  Neutral
Climate:  Temperate/Tropical
Terrain:  Swamps & Marshes
Organization:  Tribal
Diet:  Omnivore
Language:  Lizardman tribal dialect

Level:  5
Sex:  Male
Height:  7' 2"
Age:  Varies
Training:  +1 Accuracy with HTH Combat

Powers: 
1. Armour (Type B):  Shield (ADR 25).
2. Body Power (Lizardman Racial Abilities):  Lizard men are semi-aquatic. While they are an air breathing species, they often dwell in underwater caves. They use the caves with air pockets to lair in. All Lizard men share the following abilities:
        a. Body Power (Hold Breath): Can hold its breath 2x longer than normal (Endx2 in turns, unconscious after half that time).
        b. Heightened Senses (Scent): Lizardmen have a keen sense of smell. They can track by scent alone. Make an Int roll per hour (on d20, -1 per hour of trail) or else lose the trail. Detect Hidden and Danger rolls are doubled.
        c. Invulnerability (Scales): 3 Points.
        d. Natural Weaponry (Teeth, Claws & Tail): +2 to Hit, +4 Damage
        e. Speed Bonus: +60" swimming
        f. Weakness (Lowered Intelligence): -4 to Intelligence
3. Heightened Expertise (Warrior Training):  +4 to hit with morning stars, javelins and longswords.
4. Natural Weaponry (Natural Ferocity):  +4 to Hit (includes Training Bonuses), +6 Damage (includes Training Bonuses).
5. Weapons:  Lizardman warriors are usually armed with either a Morning Star (+2 to Hit, HTH +1d6 Damage), Javelin (Range 13" (Agl), +2 to Hit, HTH +1d4 Damage) or a Longsword (+3 to Hit, HTH +1d6 Damage).

Weight:  190 lbs.
Basic Hits:  4
Agility Mod:  Nil

Strength:  17
Endurance:  17
Agility:  14
Intelligence:  9
Charisma:  14

Reactions from: Good:  -2     Evil:  -2
Hit Mod.: (1.6)(1.8)(1.2)(1) =  3.456
HPs:  14
Damage Mod.:  +1
Accuracy:  +1
Healing Rate:  1.6
Power:  57
Carrying Capacity:  628 lbs.
Basic HTH Damage:  1d8
Movement Rates:  47" ground, 72" swimming
Detect Hidden:  16%
Detect Danger:  28%
Inventing Points:  4.5
Inventing (27%): 
Knowledge Areas:  Hunting & Lizardman Tribal Lore
Training Bonuses: 
        2nd Level:     +1 Accuracy with HTH Combat
        3rd Level:     +1 Damage with HTH Combat
        4th Level:     +1 Accuracy with HTH Combat
        5th Level:     +1 Damage with HTH Combat
 

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