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Identity:  Jean Grey
Group Affiliation:  The X-Men
Base of Operations:  "Xavier's School for Gifted Youngsters" (1407 Graymalkin Lane in Salem Center, Westerchester County, New York)
First Appearance:  (UNCANNY) X-MEN #1
Side:  Good
Sex:  Female
Age:  19
Height:  5' 6"
Hair:  Red
Eyes:  Green
Level:  6th
Experience:  20,000
Training:  +1 Accuracy with Telekinetic Pulse
1. Heightened Charisma A  +13
2. Heightened Endurance A  +7
3. Heightened Expertise (Danger Room Training):  +4 to Hit with Telekinetic Pulse.
4. Natural Weaponry (Danger Room Training):  +1 to hit, +2 damage.
5. Telekinesis:  Range 156" (Cha x Level); Telekinetic Capacity: 1560 lbs (Cha x Level x 10 lbs.). Telekinetic Defense: 1 action and a point of power to set up, with a PR cost of 1 per attack repulsed. Telekinetic defense requires the use of the number of pounds of telekinetic capacity equal to the weight of object(s) being defended. Telekinetic Pulse: +2 to hit (includes Training Bonuses), 1d10+1 (includes Training Bonuses) damage (but damage may be lowered due to reduced Telekinetic Capacity), PR 1/shot. Manipulate Objects: The speed at which objects move = 120" (End x Level). PR 1/turn per object controlled.
6. Telepathy:  In (UNCANNY) X-MEN #43, Marvel Girl was revealed to have Telepathic powers. Maximium Range 150" radius.
7. Willpower (Psychic Shields)  Type A. Willpower Defense: PR 1 per turn.
6. Weakness (Prejudice):  Marvel Girl is a mutant and as such, she is feared and hated by the world around her.
Weight:  125 lbs. Basic Hits:  3 Agility Mod:  Nil
Strength:  11 Endurance:  20
Agility:  15  (includes Training Bonus) Intelligence:  15
Charisma:  26 Reactions from:   Good:  +5     Evil:  -5
Hit Mod. (1) (2.2) (1.6) (1.2) =  4.224 Hit Points:  13
Damage Mod.:  +3 Healing Rate:  1.5
Accuracy:  +2 Power:  61
Carrying Capacity:  210 lbs. Basic HTH Damage:  1d4
Movement Rates:  46" ground.
Det. Hidden:  12% Det. Danger:  16%
Inventing Points:  9.0 Inventing ( 45%): 
Knowledge Areas:  Commercial Art (Fashion Model) & Medical.
Origin and Background: (American)  See 'The Official Handbook of the Marvel Universe #8' (Deluxe Edition).
Legal Status:  Citizen of the United States of America with no criminal record.
Living Legends Skills:
 
Cost     Skills  (33 Pts) d20 or less
0     Acting 14-
2     Biology 13-
3     Charm 17-
3     Climbing 14-
3     Convince 17-
2     Dancing 12-
1     Drive (cars) 12-
1     Jump 12-
3     Medicine 14-
0     Oratory 14-
1     Pilot (X-Copter) 12-
2     Research 14-
0     Seduction 14-
3     Sociology 14-
3     Stealth 14-
2     Swim  
1     Tactics 12-
1     Teach 12-
2     Writing 13-
Training Bonuses:
 
2nd Level:   +1 Accuracy with Telekinetic Pulse attack
3rd Level:   +1 Damage with Telekinetic Pulse attack
4th Level:   +1 Accuracy with Telekinetic Pulse attack
5th Level:   Education (+12 Skill Points)
6th Level:   +1 Agility
Notes: 
          Initial (1st level) Skill Points = I + 1d10.
          Education Training gives the character an additional 1d10 + I/10 (round up) Skill Points.
 

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