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Identity:  Medusalith Amaquelin
Group Affiliation:  Royal Family of the Inhumans, former member of the Frightful Four and the Fantastic Four
Base of Operations:  Attilan, Blue Area, Earth's moon
First Appearance:  FANTASTIC FOUR #36
Side:  Good
Sex:  Female
Age:  26
Height:  5' 11"
Hair:  Red
Eyes:  Green
Level:  9th
Experience:  44,000
Training:  +1 Accuracy with Prehensile Hair
Powers:
1. Body Power (Prehensile Hair):  Medusa possesses a long, thick head of hair, every strand of which has greater tensile strength, modulus of elasticity, and sheer resistance than an iron wire of the same thickness (Structural Rating 10), as well as the ability to animate her hair (costs movement to manipulate physical objects at will). Range 2", maximum Carrying Capacity for Medusa's hair is 3200 lbs (1d12 HTH Damage). She can snap her hair like a whip (attacks as HTH) doing damage based on the number of pounds of her hair's Carrying Capacity employed in the attack (+4 to Hit/+4 Damage Training Bonuses). Medusa's hair can also perform the following abilities:
        a. Special: Medusa can climb, with the aid of her hair, at 75% her ground movement rate.
        b. Special: Medusa can rotate her hair like a propeller to create high winds. Range 4", PR 4/attempt. All those in front of Medusa's wind attack must make an Agility save on d20 or be knocked prone. All those knocked prone must spend their next action standing up again. For each consecutive Phase spent rotating her hair, the wind attack increases in intensity (-1 on Agility Save per Phase spent within the winds).
        c. Speed Bonus: Use her hair to propell herself along the ground. +40" ground movement.
2. Body Power (Inhuman Genetics):  Medusa, like the rest of the Inhumans, is physically superior to normal humans due to generations of eugenics. She gains the following powers.
          a. Heightened Agility A +12
          b. Endurance A +18
          c. Heightened Strength A +8
3. Heightened Expertise (Extensive Training):  +4 to Hit when attacking with her hair.
4. Natural Weaponry (HTH Training):  +1 to Hit and +2 Damage.
5. Weakness (Prejudice)  Due to the Inhumans' reclusive nature, the world at large are uncertain about them.
6. Weakness (Vulnerability)  Due to the Inhumans' isolated environment, they are particularly vulnerable to earthly diseases and pollution. When exposed to such conditions, an Inhuman must make an End (x2) save on d100 or fall sick. Reed Richards (aka Mr Fantastic) has created a serum that negates this weakness. For this serum to be effective, it must be taken daily.
Character Data:
Weight:  130 lbs. Basic Hits:  3 Agility Mod:  Nil
Strength:  20 Endurance:  28
Agility:  22 Intelligence:  14
Charisma:  26 Reactions from:   Good:  +4     Evil:  -4
Hit Mod. (1.6) (3.4) (2.2) (1.1) = 13.1648 Hit Points:  40
Damage Mod.:  +2 Healing Rate:  2.4
Accuracy:  +4 Power:  84
Carrying Capacity:  702 lbs. Basic HTH Damage:  1d8
Movement Rates:  110" ground, 83" climbing.
Det. Hidden:  10% Det. Danger:  14%
Inventing Points:  12.6 Inventing (42%): 
Knowledge Areas:  Scholar (Inhuman History) & Translator/Black Bolt's Body Language (In game terms, there is a one Phase delay when Black Bolt speaks through Medusa)
Origin and Background: (Inhuman)  Medusa was the first of two children born to the Inhuman nutritionists Quelin and Ambur. Her father Quelin was the brother of Rynda, wife of Agon, king of the Inhumans, and as such she has been considered part of the Royal Family. Medusa's parents elected to expose her to the mutagenic Terrigen Mist when she was an infant, and the process endowed her with hair that she could animate like added appendages. While still in adolescence she began to make frequent visits to the isolation cell of her second cousin, Black Bolt, and learned to communicate with him in a special sign language. Medusa and Black Bolt developed a special bond between them that blossomed into love when Black Bolt was first allowed out of his cell at the age of eighteen.
          In the aftermath of the first coming of the Trikon, Medusa left the Inhumans' Great Refuge. Afflicted with amnesia sustained in an aircrash, the Inhuman wandered Europe, committing petty thefts to get food to survive. Her animated hair soon brought her unwanted attention, and eventually the American criminal called the Wizard heard rumors of her. Locating Medusa in Paris, the Wizard brought her to America and enlisted her in the Frightful Four, a band of criminals he had organized. Medusa went along with the criminal activities of the Frightful Four since she felt grateful to the Wizard for her rescue and had nothing better to do. The Frightful Four battled the Fantastic Four, and all but Medusa were captured. Medusa's public exploits enabled Black Bolt and the other members of the Royal Family, who had been exiled from the Great Refuge by Black Bolt's mad brother Maximus, to locate her. Seeing them again restored her memory, and they were all taken back to the Great Refuge by the Seeker, an agent of Maximus.
          When Black Bolt regained the throne, Medusa renewed her betrothal to him and served as his royal interpreter. She has remained at his side as his constant companion for most of the time since, seeing the Inhumans through one of their most tumultuous periods in history. Although Medusa has taken various short journeys from the Inhumans' base Attilan without Black Bolt (once where she engaged Spider-Man in battle, another time to thwart the reunion of the Frightful Four), she has only left his side for a period of months twice. The first time she joined the Fantastic Four to take the Invisible Girl's place on the team during her estrangement from her husband. The second time, she was taken captive by the criminal Enclave, who sought to conquer Attilan.
          Medusa has recently wed Black Bolt, thus becoming the queen of the Inhumans, after the customary several year royal engagement period was over. She and Black Bolt are expecting a child.
          Note: Origin and Background text is from "The Official Handbook of the Marvel Universe #8" (Deluxe Edition) and is used without permission.
Legal Status:  Citizen of Attilan
Training Bonuses:
 
2nd Level:   +1 Accuracy with Hair HTH Combat
3rd Level:   +1 Damage with Hair HTH Combat
4th Level:   +1 Accuracy with Hair HTH Combat
5th Level:   +1 Damage with Hair HTH Combat
6th Level:   +1 Accuracy with Hair HTH Combat
7th Level:   +1 Damage with Hair HTH Combat
8th Level:   +1 Accuracy with Hair HTH Combat
9th Level:   +1 Damage with Hair HTH Combat

Notes: 

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