V&V ORIGINS AND BACKGROUND

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This house rule was inspired by a DC Heroes (1st edition) article in Dragon Magazine #132. I basically changed the original chart to fit a V&V campaign.

V&V Origin and Background Table

ROLL ORIGIN BACKGROUND NOTES
01 - 05 No Extraordinary Origin Roll for powers as per the normal rules.
06 - 10 Unexplained Origin (A) Add one (1) bonus roll from either the 'Powers' or 'Magic/Psionics' Super-Powers list.
11 - 16 Unexplained Origin (B) Add 1d3 bonus rolls from either the 'Powers' or 'Magic/Psionics' Super-Powers list.
17 - 22 Multi-Origin (Special) Roll 1d4, then roll that many times on this table and combine the effects.
23 - 28 Crime Victim (A) Add one (1) bonus roll from either the 'Devices', or the 'Skills' Super-Powers list.
29 - 32 Crime Victim (B) Add 1d3 bonus rolls from either the 'Devices', or the 'Skills' Super-Powers list, and roll for an extra weakness (which may be dropped at the cost of one power).
33 - 37 Mutation (A) Add class="txt04" one (1) bonus roll from either the 'Powers', 'Skills', or 'Magic/Psionics' Super-Powers list.
38 - 42 Mutation (B) Add 1d4 bonus rolls from either the 'Powers', 'Skills', or 'Magic/Psionics' Super-Powers list, and roll for an extra weakness (which may be dropped at the cost of one power).
43 - 47 Archaeological Origin (A) Add one (1) bonus roll from either the 'Magic/Psionic Items', 'Skills', or 'Magic/Psionics' Super-Powers list.
48 - 51 Archaeological Origin (B) Add 1d3 bonus rolls from either the 'Magic/Psionic Items', 'Skills', or 'Magic/Psionics', and roll for an extra weakness (which may be dropped at the cost of one power).
52 - 55 Personal Injury (A) Add one (1) bonus roll from either the 'Powers', or the 'Skills' Super-Powers list.
56 - 59 Personal Injury (B) Add 1d3 bonus rolls from either the 'Powers', or the 'Skills' Super-Powers list, and roll for an extra weakness (which may be dropped at the cost of one power).
60 - 63 Serendipitous Origin (A) Add one (1) bonus roll from any of the Super-Powers lists.
64 - 67 Serendipitous Origin (B) Add 1d4 bonus rolls from any of the Super-Powers lists.
68 - 71 Industrial Accident (A) Add one (1) bonus roll from either the 'Devices', or 'Skills' Super-Powers list.
72 - 75 Industrial Accident (B) Add 1d3 bonus rolls from either the 'Devices', or 'Skills' Super-Powers list, and roll for an extra weakness (which may be dropped at the cost of one power).
76 - 79 Scientific Origin (A) Add one (1) bonus roll from either the 'Powers', 'Devices', or 'Skills' Super-Powers list.
80 - 83 Scientific Origin (B) Add 1d4 bonus rolls from either the 'Powers', 'Devices', or 'Skills' Super-Powers list, and roll for an extra weakness (which may be dropped at the cost of one power).
84 - 87 Mystic Heritage (A) Add one (1) bonus roll from either the 'Magic/Psionics Items', 'Skills', or 'Magic/Psionics' Super-Powers list.
88 - 91 Mystic Heritage (B) Add 1d4 bonus rolls from either the 'Magic/Psionics Items', 'Skills', or 'Magic/Psionics' Super-Powers list, and roll for an extra weakness (which may be dropped at the cost of one power).
92 - 95 Other-world Origin (A) Add one (1) bonus roll from any of the Super-Powers lists.
96 - 00 Other-world Origin (B) Add 1d6 bonus rolls from any of the Super-Powers lists.

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