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Doctor Who Silurian

SILURIANS

Identity: Homo reptilia (Silurian)

Group Affiliation: The Silurians

Base of Operations: Underground Colonies

Side: Neutral

Sex: n/a

Age: n/a

Height: 6'

Hair: None

Eyes: Black

Level: 4th

Experience: 9500

First Appearance: Doctor Who and the Silurians (Jan 31 - Mar 14, 1970)

Other Appearances: Warriors of the Deep (Jan 5 - Jan 18, 1984)

Training: +1 Intelligence


POWERS:

1. Animal/Plant Powers (Reptilian/Saurian): The terrestrial saurian nature of Silurian physiology grants them the following abilities:
      a. Animal/Plant Control (Reptile): Silurians are naturally adapt at controlling lesser saurians (they get to use their level as a multiplier against the maximum number of reptiles or dinosauria controlled) -- may control 184 Hit Points worth of reptiles/dinosauria.
      b. Heightened Endurance A +8
      c. Heightened Senses (Nightvision): A Silurian can see perfectly in the dark with the aid of their third eye.
      d. Natural Weaponry (Natural Claws): +1 to hit, +2 Damage.

2. Body Power (Silurian Third Eye): The Silurian third eye can be used to activate and operate Silurian technology. It also has rather impressive offensive capabilities. It can create intense heat (attack as Disintegration; 20" Range, 1d20 Damage, PR 1 per shot), or a stunning blast (attack as Paralysis Ray; 20" Range, 3d10 Damage (to Power only), PR 2 per attack).

3. Heightened Expertise: +4 to hit with the Silurian's third eye.

4. Heightened Intelligence A +12

5. Weakness (Vulnerability to Intense Cold): The Silurian's saurian nature does not make them adaptable to extreme cold climates. A Silurian must make an Endurance saving throw (on d100) per turn to resist the cold. The Silurian suffers no ill effects until he fails a saving throw. Once that happens, the Silurian suffers -4 to all attack rolls, -10 to Initiative, and 1d10 points of damage per turn (to Power first, then to HPs once Power hits zero).


CHARACTER DATA:

Weight: 182 lbs. Basic Hits: 4 Agility Mod: Nil
Strength: 15 Endurance: 20
Agility: 12 Intelligence: 22
Charisma: 12 Reactions from:   Good: -1     Evil: -1
Hit Mod. (1.4) (2.2) (1.3) (1.4) = 5.6056 Hit Points: 23
Damage Mod.: +3 Healing Rate: 2.0
Accuracy: +1 Power: 69
Carrying Capacity: 489 lbs. Basic HTH Damage: 1d8
Movement Rates: 47" ground.
Det. Hidden: 16% Det. Danger: 20%
Inventing Points: 8.8 Inventing (66%):

Knowledge Areas:  Science (Biology) & Research/Technology

Origin and Background:   TARDIS Wiki Silurian Article.

Training Bonuses:
      2nd Level:  +1 Accuracy with Body Power (Silurian Third Eye)
      3rd Level:  +1 Damage with Body Power (Silurian Third Eye)
      4th Level:  +1 Accuracy with Body Power (Silurian Third Eye)


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The Silurians were created by Malcolm Hulk. The Silurian V&V conversion copyright © 2002 - 2010 V&V Emporium.
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