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          TARDIS is an acronym for Time And Relative Dimension(s) In Space. It is an immensely complex Time Lord study and travel machine. Capable of transporting its operator to any position in time and space. It is dimensionally transcendental (meaning it is bigger on the inside than the outside) and virtually impervious to attack, possessing impenetrable forcefields and the facility to dematerialize out of dangerous situations.

BBC Online: Virtual TARDIS

1. Absorption (Appearance) [Chameleon Circuit]:  A TARDIS can scan the immediate area (radius equal to TARDIS Int x10 in inches) and mimic the selected appearance with perfect accuracy.
2. Dimensional Travel (Type 1) [Dimensionally Transcendental]:  The interior of the TARDIS is considered to exist in another dimension. It costs no power, only movement, to enter or leave the interior of the TARDIS (via the TARDIS doors only).
3. Dimensional Travel (Type 2) [Time/Space Travel]:  This is a special version of this power that allows the TARDIS to travel to any point or place in the universe (as oppose to just on earth). TARDIS navigation equals the character's Intelligence score (x2 Int for Time Lords). If the navigation roll is a failure, then consult the following table below:

The Percentage die roll was: Result:
Up to 20 points above the required roll Plus or minus 2d12 hours
Up to 35 points above the required roll Plus or minus 1d100 days
Up to 40 points above the required roll Plus or minus 1d10 years
Up to 50 points above the required roll Plus or minus 1d100 years
Up to 54 points above the required roll Plus or minus 1d20 x 1d100 years
Over 54 points above the required roll Wrong World!

4. Heightened Senses (TARDIS Sensors/Viewscreen):  A TARDIS can scan the immediate area (radius equal to TARDIS Int x10 in inches). These advanced sensors triple the viewer's Detect Danger and Detect Hidden percentages. When the TARDIS materializes, the sensors provide constant information about the local atmosphere, terrain, solar radiation and other energy sources, etc.
5. Invulnerability (Temporal Invulnerability):  Since the TARDIS doesn't actually exist in the real world, it is virtually invulnerable to all attacks. It has 200 points of Invulnerability and can only be affected by weapons that distort the time/space fabric of reality.
6. Life Support (TARDIS Force Fields):  The TARDIS force fields are multi-dimensional energy screens that protect the crew from the adverse effects of travelling through the vortex.
7. Psionics (TARDIS Cybernetic Systems):  The TARDIS is semi-sentient (Int 2d6 +4) and it is usually attuned to its owner's thought patterns (limited Telepathy while within the TARDIS).
8. Weakness (Faulty TARDIS Systems):  Older TARDIS models may have faulty components. For example, the Doctor's Type 40 TARDIS has a faulty Chameleon Circuit (its Absorption (Appearance) Power doesn't work). The weakness will vary from TARDIS to TARDIS and some will not have any at all.
Model and Type Variations

          As new models of the original TARDIS design are created, they are numbered consecutively. The most current TARDIS models are numbered in the late 90s. Anything older than a model 50 has been officially retired from service, but a number are still unaccounted for, due to the operations of the Celestial Intervention Agency and certain other Time Lords whose authorization to possess these units is questionable.

          The Doctor's TARDIS is an old 'Type 40' (also known as a Mark I) built as a mobile research laboratory which would carry its crew of scientists to survey distant galaxies, explore fabulous new worlds, and observe astronomical events.

TARDIS Console Configurations

1st Doctor/2nd Doctor

3rd Doctor

4th Doctor/5th Doctor

5th Doctor/6th Doctor/7th Doctor