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TETRAPYRIARBIAN (TETRAP)
Identity: Tetrapyriarbian (Tetrap) Species
Side: Evil
Sex: N/A
Age: N/A
Height: 5' 10"
Hair: Varies (Silver-Brown)
Eyes: Yellow-Black
Level: 4th
Experience: 9000
Training: +1 Endurance
First Appearance: Time and the Rani [Sept 7 - Sept 28, 1987]
Other Appearances: None
Powers:
1. Body Power (Alien Species): Tetrapyriarbus is a hostile world with many savage species. The dominant species of the planet is the Tetrapyriarbian (more commonly known as a Tetrap). A Tetrap has four eyes (one on each side of his head) and bat-like bodies with vestigial wings. They also gain the following racial abilities:
          a. Armour - Type A (Fur & Leathery Hide): ADR 45.
          b. Heightened Senses: [360 Degree Vision] All attacks are treated as if coming from the front, no matter what position the actual attack may originate in (no flanking bonuses) and the additional eyes also provide a x3 multiplier bonus to Detect Hidden/Danger rolls.
          c. Natural Weaponry (Teeth & Claws): +3 to hit, +6 Damage. The claws make Tetraps accomplished climbers (1/4 ground movement, PR 1/turn, may require an Agility saving throw (d100) to avoid falling).
          d. Poison: A Tetrap's tongue has a poisonous stinger at its tip. Paralysing Poison (treat as Paralysis Ray): Range 1", Attacks as HTH, PR 2/attempt.
          e. Wings: Tetraps can't truly fly. They can glide however under certain conditions (take off can only be achieved when launched from high altitudes). Move at 1/2 ground movement rate with a PR cost of 1/turn.
2. Heightened Agility A +10
3. Heightened Defense (360 degree vision): -4 to be hit
4. Heightened Endurance A +10
5. Heightened Expertise: +4 to hit with Beta Lasers.
6. Special Weapon (Beta Laser): Attacks as Force Field. 30" Range, 1d20 Damage, 15 shots per clip.
7. Weakness (Prejudice): Tetraps care first for their own kind. Aliens are a resource to be used as they are needed. A GM may introduce Tetraps who aren't as selfish or brutish as those seen on tv, but even then these "good" Tetraps must overcome the stigma associated with their race in general.
Bio-Data Extract:
Weight: 182 lbs. Basic Hits: 4 Agility Mod: Nil
Strength: 16 Endurance: 20
Agility: 22 Intelligence: 12
Charisma: 12 Reactions from: Good: -1     Evil: +1
Hit Mod. (1.4) (2.2) (2.2) (1.1) = 7.4536 Hit Points: 30
Damage Mod.: +2 Healing Rate: 2.0
Accuracy: +4 Power: 70
Carrying Capacity: 555 lbs. Basic HTH Damage: 1d8
Movement Rates: 58" ground, 29" air (glide), 15" climb.
Det. Hidden: 30% Det. Danger: 42%
Inventing Points: 4.5 Inventing (36%):
Origin and Background: (Tetrapyriarbian)

Training Bonuses:
    2nd Level:  +1 Strength
    3rd Level:  +1 Strength
    4th Level:  +1 Intelligence