Villains & Vigilantes Zombies

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Villains & Vigilantes Zombies

THE LIVING DEAD (ZOMBIES)

Print Version

Identity: N/A

Group Affiliation: N/A

Base of Operations: N/A

Side: Neutral

Sex: Varies

Age: Varies

Height: Varies

Hair: Varies

Eyes: Varies

Level: 4th

Experience: 9000

Training: N/A


Powers:

1. Body Power (Undead): The living dead cannot fall unconscious (see section 3.6 in the rulebook). Also, the living dead will continue to fight until all HPs, Power AND Basic Hits are exhausted (subtract damage from HPs first, then from Power, and finally from Basic Hits). This represents the zombie's ability to continue fighting as it is hacked to pieces. Since zombies are no longer living, they cannot gain experience and as such, remain at 4th level.

2. Heightened Senses (Sense the Living): The living dead can detect any living human within 28" (End x2) radius. While within this radius, the zombie's Detect Hidden percentage is multipled by a factor of three. While the living dead cannot actually see in the dark, they do not suffer any penalties when attacking the living in such an environment.

Villains & Vigilantes Zombies

3. Mutant Power (Zombie Infection): On a successful special attack, the zombie has bitten its victim and may have spread its curse (only if HP damage is caused). The victim must immediately make a saving throw vs. End (on d100) or lose 1d10 HPs (if the victim has no more HPs left, he then loses Power). The victim must continue to make this saving throw for 1d20 minus 1/2 End number of days (treat all results under zero as 1). In that time, should the victim fall below 0 HPs and Power then he will succumb to the zombie's bite. If the victim should survive the process with some HPs or Power left, he will lose 2d6 points of Endurance but will not become a zombie.

4. Natural Weaponry (Undead Strength): +3 to hit, +6 damage.

5. Willpower: Type A. This represents the zombie's single mindedness in its pursuit of the living.

6. Weakness (Reduced Agility): -4 points.

7. Weakness (Reduced Intelligence): -6 points.

8. Weakness (Psychosis): All zombies must feed on the living. This compulsion overrides any other desire or motivation.

9. Weakness (Vulnerability): All head shots do x4 damage to a zombie.


Character Data:

Weight: 175 lbs. Basic Hits: 4 Agility Mod: N/A
Strength: 14 Endurance: 14
Agility: 9 Intelligence: 8
Charisma: 12 Reactions from:   Good: -1     Evil: -1
Hit Mod. (1.2) (1.4) (1) (.9) = 1.512 Hit Points: 7
Damage Mod.: -1 Healing Rate: N/A
Accuracy: N/A Power: 45
Carrying Capacity: 365 lbs. Basic HTH Damage: 1d6
Movement Rates: 36" ground.
Det. Hidden: 6% (18%) Det. Danger: 11%
Inventing Points: 3.6 Inventing (27%):

Origin and Background: (Deceased) These zombies are the traditonal George A. Romero 'Night of the Living Dead' zombies.

Legal Status: Deceased.

Villains & Vigilantes Zombies

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