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CONAN THE BARBARIAN
Identity:  Conan of Cimmeria
Group Affiliation:  None
Base of Operations:  Mobile (Lands of Zembabwe, Keshan & Punt)
Side:  Neutral
Sex:  Male
Age:  Late 30s/Early 40s
Height:  6' 6"
Hair:  Black
Eyes:  Blue
Level:  18th
Experience:  230,000
Training:  +1 HTH Damage (unarmed combat)
1. Heightened Attack (Warrior Instincts):  +1 Damage per level with armed HTH combat. In unarmed combat, Conan receives a +1 Damage for every two levels instead (Low Self-Control).
2. Heightened Charisma A  +6
3. Heightened Defense (Warrior Instincts):  -4 to be hit.
4. Heightened Endurance A  +8
5. Heightened Expertise (Combat Veteran):  +4 to hit when using axes, scimitars, shortswords, or broadswords.
6. Heightened Senses (Warrior Instincts):  Conan's whole life has been a battle for survival. His senses are sharp, especially when it comes to detecting potential trouble (x3 to Detect Danger and Detect Hidden within 6" radius).
7. Heightened Strength A  +6
8. Natural Weaponry (Warrior Instincts):  +3 to Hit, +6 Damage. This bonus also applies when Conan is using axes, scimitars, shortswords, or broadswords.
9. Weakness (Low Self Control)  In unarmed combat, Conan receives a +1 Damage for every two levels (instead of the normal 1/level rate). Conan is dangerous unarmed, but even more dangerous armed.
10. Weakness (Phobia/Psychosis):  Conan has an almost superstitious distrust for sorcery and those who use its powers (whether magician or supernatural creatures). Conan's dislike for magic has earned him several sorcerous enemies (namely Toth Amon).
11. Weakness (Prejudice):  Previously a barbarian, a corsair, a soldier and mercenary. His reputation is one of violence and that scares the average citizen (until you need such a person to fight for you).
Weight:  240 lbs. Basic Hits:  5 Agility Mod:  Nil
Strength:  18 Endurance:  26
Agility:  18 Intelligence:  12
Charisma:  20 Reactions from:   Good:  -3     Evil:  -3
Hit Mod. (1.9) (3) (1.6) (1.1) = 10.032 Hit Points:  51
Damage Mod.:  +2 Healing Rate:  3.5
Accuracy:  +3 Power:  74
Carrying Capacity:  1012 lbs. Basic HTH Damage:  1d10
Movement Rates:  62" ground.
Det. Hidden:  10%  (30%) Det. Danger:  14%  (42%)
Inventing Points:  24.0 Inventing (36%): 
Knowledge Areas:  Hunting, Military, Pirate & Survival
Origin and Background: (Cimmerian)  This is the Conan that appeared in the "Red Nails", "Jewels of Gwaluhr", "The Ivory Goddess" stories. This is a battle-worn Conan who hasn't fullfilled his destiny to become King of Aquilonia.
          Conan created by Robert E Howard.
Training Bonuses:
 
2nd Level:       +1 HTH Accuracy (unarmed combat)
3rd Level:   +1 HTH Damage (unarmed combat)
4th Level:   +1 Weapon Accuracy (HTH armed combat)
5th Level:   +1 Weapon Damage (HTH armed combat)
6th Level:   +1 HTH Accuracy (unarmed combat)
7th Level:   +1 HTH Damage (unarmed combat)
8th Level:   +1 Weapon Accuracy (HTH armed combat)
9th Level:   +1 Weapon Damage (HTH armed combat)
10th Level:   +1 HTH Accuracy (unarmed combat)
11th Level:   +1 HTH Damage (unarmed combat)
12th Level:   +1 Weapon Accuracy (HTH armed combat)
13th Level:   +1 Weapon Damage (HTH armed combat)
14th Level:   +1 HTH Accuracy (unarmed combat)
15th Level:   +1 HTH Damage (unarmed combat)
16th Level:       +1 Weapon Accuracy (HTH armed combat)
17th Level:   +1 Weapon Damage (HTH armed combat)
18th Level:   +1 HTH Accuracy (unarmed combat)
 
Notes:  Conan usually can be found with at least one of the following weapons:

        a. Axe, Battle: +1 to Hit, HTH + 1d8 damage.
        b. Axe, Hand: +2 to Hit, HTH + 1d6 damage, Range 9".
        c. Broadsword: +2 to Hit, HTH + 1d6 damage.
        d. Dagger: +2 to Hit, HTH + 1d2 damage, Range 18".
        e. Morning Star: +2 to Hit, HTH + 1d6 damage.
        f. Scimitar: +3 to Hit, HTH + 1d6 damage.
        g. Shortsword: +3 to Hit, HTH + 1d4 damage.
        ...More Weapons and Armour...  ]

To Hit (Unarmed HTH):
+15
Damage (Unarmed HTH):
1D10 + 12 + 9 (Height. Attack)
To Hit (Armed Combat):
+14 + weapon
Damage (Armed Combat):
1D10 + weapon + 12 + 18 (Height. Attack)

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